Colorimetric Principle
- I. Color Temperature
- 1. Concept of Color Space
- 2. Lighting Effects
- 3. Color Temperature (Correlated Color Temperature)
- 4. Standard Light Sources
- II. Visual Attributes of Color
- III. Device-Dependent Color Systems
- 1. RGB Color Model
- 2. CMYK Color Model
- 3. HSB (Hue, Saturation, Brightness)
- 4. HSL (Hue, Saturation, Lightness)
- IV. Device-Independent Color Systems
- 1. Uniform Color Spaces
- 2. Differences Between Luv and Lab
- 3. CIE L*a*b* Color Space
Fundamentals of Colorimetry
I. Color Temperature
1. Concept of Color Space
A color space, simply put, is a collection of all possible colors.
The more colors it contains, the larger the color space is, and the broader the color gamut it can represent.

2. Lighting Effects
Lighting is closely related to color.
Without illumination, colors would be invisible regardless of the color of the light source.
The way colors appear depends on the properties of the light source. For example, the same object may appear differently under sunlight and under fluorescent light because their spectral distributions (the amount of each monochromatic component) differ.
In the comparison between natural daylight and fluorescent light:
You can see that fluorescent light contains more blue components and fewer red components.
Therefore, objects under fluorescent light tend to appear “whiter” than under sunlight.

3. Color Temperature (Correlated Color Temperature)
“Color temperature” is a technical term used to describe the type of light source.
It is based on the temperature of an idealized object called a blackbody, which can completely absorb all wavelengths of light.
The unit is Kelvin (K). (0 K = –273.15 °C)
When a blackbody is heated, its color changes in the sequence:
Red → Orange → Yellow → White → Blue-White

Stars behave similarly to blackbodies; thus, blue stars have higher temperatures than red stars.
Although we describe light sources such as fluorescent lamps and halogen lamps using color temperature values, their 5000K color temperature does not correspond to an actual blackbody color, because these light sources are not blackbodies.
Color temperatures assigned to non-blackbody sources are called correlated color temperature (CCT).

4. Standard Light Sources
Definition: Standard illuminants are defined by the CIE (International Commission on Illumination).
|
Standard Light Source |
Color Temperature |
Meaning |
|
A |
2856K |
Incandescent lamp (tungsten filament lamp) |
|
D65 |
6504K |
Synthetic daylight (daylight containing ultraviolet) |
Common color temperatures:
|
Object |
Color Temperature |
|
Standard Light Box |
D65 (for viewing reflective samples) |
|
Xenon Headlights |
5000K |
|
Ordinary Light Bulb |
3000K |
|
High Altitude Clear Sky |
10000K |
Auxiliary standard illuminants:
|
Light Source |
Color Temperature |
|
D50 |
5003K (For viewing transmitted samples) |
|
D55 |
5503K |
|
D75 |
7504K |
|
C |
6774K |
II. Visual Attributes of Color
Color has three attributes (except black, white, and gray):
Hue, Saturation, Brightness
Hue
The basic characteristic of a color, used to distinguish colors such as red or blue.
Saturation
The purity of a color.
Highly saturated red appears vivid, while low-saturation red appears grayish.
Brightness (Lightness)
Brightness indicates the lightness or darkness of a color based on how much light the object reflects.

III. Device-Dependent Color Systems
* Color content depends on the device generating the color.
* Device-dependent systems cannot reliably transfer color across different devices.
Common device-dependent color systems:

1. RGB Color Model
* RGB is the primary color model for light.
* Mixing increases brightness (becomes lighter).
* Used primarily for monitors and scanners.

2. CMYK Color Model
* CMYK is the primary model for pigments/inks.
* Mixing decreases brightness (becomes darker).
* Used mainly for printing.

3. HSB (Hue, Saturation, Brightness)
* Developed by Alvy Ray Smith in 1978, based on artistic terminology.
* Used in CorelDRAW, Photoshop, and Macintosh color pickers.

4. HSL (Hue, Saturation, Lightness)
* Developed in the late 1970s.
* Commonly used in Microsoft Office applications.

IV. Device-Independent Color Systems
* Designed to describe colors accurately and consistently across devices.
* Suitable for cross-device color communication.
Examples:
CIE XYZ, CIE Luv, CIE Lab
CIE = Commission Internationale de l’Eclairage (International Commission on Illumination)

1. Uniform Color Spaces
Uniform color spaces match human visual sensitivity.
The chromaticity diagram represents color perception, while the luminance curve represents brightness sensitivity.
Together, they form a 3D uniform color space.
In 1976, the CIE released two major uniform color spaces:
1. CIE 1976 L*u*v*
2. CIE 1976 L*a*b*

2. Differences Between Luv and Lab
- CIE L*u*v*: Widely used in industries involving light, such as television.

- CIE L*a*b*: Widely used in digital printing and output industries.

3. CIE L*a*b* Color Space
L*a*b* is composed of:
* L*: Lightness
* a*: Green–Red axis
* b*: Blue–Yellow axis
The center point is achromatic (neutral).
The difference between two colors can be expressed using ΔE, which is the distance between two points in the L*a*b* space.
|
ΔE Range |
Color Difference Level |
|
0.0 - 0.2 |
None to Slight |
|
0.2 - 1.0 |
Very Slight |
|
1.0 - 3.0 |
Slight |
|
3.0 - 6.0 |
Noticeable |
|
More than 6.0 |
Large |
|
L: Lightness a: Green–Red axis (Positive = Red, Negative = Green) b: Yellow–Blue axis (Positive = Yellow, Negative = Blue) |
|
